Speed

Speed describes the expected speed at which a unit or other object moves at a certain vector under normal circumstances. Because other factors can act upon units and objects to accelerate or deccelerate them, an actual Speed can only be given for a particular object at a particular time - for example, infantry moving through rough terrain is slowed down, while a Trike on Nitro Boost is considerably accelerated. The Speed stat of a unit, weapon or other object only gives the base value upon which other game effects act and from which the actual speed of a unit or an object can be calculated. Under identical conditions, it can be expected that a unit with a higher Speed value is faster than a unit with a lower Speed value by the same factor as their Speed values, however that is not always the case, as units can differ in their reaction towards factors that affect Speed - for example, tanks are faster than infantry in open terrain, but if both units move into woodlands, infantry will be able to maintain a Speed roughly identical, while tanks will be greatly impeded.