Volkov's gun

Volkov's gun, found in-game under the generic term Hand Cannon, is an extremely powerful two-handed gun which combines features of an anti-materiel rifle with those of a recoilless gun. While an unconventional design in real life, such weapons do have a precedent in our world - for example, the RT-20 of Croatian origin. Incidentally, "RT" stands for, which translates to "hand cannon". While the RT-20 has a caliber of 20mm, the caliber of Volkov's gun is stated to be 73mm, a common caliber in recoilless guns of Soviet origin, for example the SPG-9. Both the RT-20 and SPG-9 have effective ranges of up to 800m, and further range against non-military (unarmored) targets. While the stated Croatian origin of Volkov's gun may be a nod to the RT-20, the weapon does not correspond to any real world design.

Stats

 * Type: Weapon
 * Class: Hand Cannon (Recoilless gun, anti-materiel rifle)
 * HP:
 * Burst: 1
 * Clip: 1
 * Reload:
 * Attack range: 9
 * Projectile range: 9
 * Projectile type: Shell
 * Projectile speed: 90
 * Trajectory type: Line
 * Tags: two-handed, scoped

Strategy
The weapon itself packs a heavy punch on its own, comparable to a light tank gun. It does not compare to the sheer firepower and range of a 105mm or 120mm tank gun, however it does have one advantage - as it is wielded by a human (who is further augmented with an optical implant and motion stabilizers), it has the deadly accuracy of an anti-materiel rifle, something tank guns on their clumsy vehicle mounts lack. In this respect, the gun is comparable to the tank rifle of the upgraded sniper. However, where the tank rifle lacks the firepower to do more than peripheral damage, Volkov's gun has the damage output equal to a light tank gun, enough to seriously damage many vehicles on its own, and the wielder has the ability to direct that firepower very precisely, making critical hits very frequent. This combination makes the weapon extremely dangerous to armored opponents. Unlike the RT-20, presumably used by snipers, and other tank rifles, the weapon does not use an armor-piercing projectile. Instead, the larger caliber makes a HEAT warhead worthwhile. While effective anti-tank combat with this weapon requires the firer to aim precisely at his targets, the weapon has a wide range of ammunition. Volkov carries additional HEFRAG shells for his weapon to use against infantry. Because of the large damage radius of these shells, they do not require precise targeting and can be used rapidly to dispatch groups of infantry even without precise aim.