Comm Center

=Variants=

Abilities

 * Eye in the Sky I
 * Eye in the Sky II
 * Eye in the Sky III
 * Eye in the Sky IV
 * S.O.L.

Soviet Palace

 * Tactical Barrage - Creates a barrage beacon anywhere on the map. The beacon exists for 20 seconds and allows all friendly artillery units to attack at its location anywhere on the map, regardless of distance. Artillery also gains a +100% damage multiplier while the beacon exists.
 * Theater Barrage - Fires a barrage of shells at the target location. Removed if the player also owns a Missile Silo.
 * Missile Barrage - With Missile Silo; fires a barrage of Scuds at the target location.

Eastasian Core
Tactical Cores are structures available to the Asian Alliance. A Comm Center can be occupied by Hackers and provides various functions related to digital and electronic processes. These SuperWeapons charge only while there is at least one hacker stationed inside the building, and will charge at an increased rate when multiple hackers are present. Up to 5 hackers can be stationed inside a Comm Center. Various upgrades are available to increase the center's functionality.


 * Sensor Scan - The Comm Center continually scans for cloaked units around itself and reveals them.
 * Comm Scan - The Comm Center continually intercepts transmissions to enemy units around itself, making them visible for its commander.
 * Disguise Scan - The Comm Center continually scans for disguised units around itself and reveals them.
 * Radar Jammer -

The Eastasian Core requires to be crewed with Hackers to function. It can be upgraded with the Defense Coordinator and Drone Coordinator. Defense Coordinator makes own defenses smarter, Drone Coordinator grants auxiliary drones to some vehicles.

Abilities

 * Money Transfer - Every few minutes, the Comm Center transfers a large amount of cash to its' commander's account. In order for this ability to function, the Comm Center has to be crewed with Hackers.
 * Command Transfer - Like the Hacker's Hack ability, but on a larger scale, this ability must be targeted at enemy mechanical or cybernetic units and attempts to take control of their systems. Remote-controlled and automated systems will be taken over, while all other mechanical units are disabled for up to a minute.
 * Commander-tan - Targeting a group of friendly units or structures, your friendly AI helper will take some tactical burden from your shoulders by coordinating them for you. While in effect, these units will behave much smarter than usual. Recharges as long as it lasts, so you can have this in effect permanently, switching it to whereever it's needed (or wherever you are not needed at the moment).
 * Communications Interception - Designate a point anywhere on the map. For a brief period, all commands issued to enemy units that have a location or object around this point as their target will be revealed to you.