Category:Soviet Union/Scrapbook

Radiological Soviets
I'm having the idea of removing Tesla technology from the Soviets entirely. Tesla has no real association with the Soviet Union beyond being of Eastern European origin. The only link I can make between the Soviets and electricity is Lenin's saying that "Soviet power is socialism plus electrification of the whole country", whereas Nazi/German (and hence, Third Power) culture was replete with slogans and taglines and designations and imagery drawing upon storms and thunderbolts (think Shock trooper, Storm trooper, assault rifle (STURMgewehr), the double thunderbolt rune used as SS insignia...) and it would fit their general raygun-ish theme. Tesla technology would be replaced by fanning out (and perhaps overworking the elements already present of) radiological technology, and perhaps psychotronics. Lenin's saying could apply to nothing more than power plants, and nuclear power is certainly within that concept... Some ideas:


 * Desolator becomes Liquidator
 * "Floatsy" Desolator (aka Irradiator) becomes Desolator
 * Some form of stationary radiological base defense replaces the Coil.
 * Maybe leaking barrels.
 * And a turret firing DU shells for anti-tank.
 * And a bunker which irradiates the ground around it on command.
 * And a turret shooting rad beams.
 * There will be a radiation beam tank to replace the Tesla Tank.
 * Perhaps the DU and beam turrets can be combined - a turret which can alternate between DU shells and dirty shells. On elite, it fires tactical nukes, good vs anything.
 * Likewise, what about the tank? Have a tank for beam, one for dirty, one for DU shells? Which one gets the nukes upon elite? And what about the Devastator, which has already been included for ages?

=Rhino Tank= The Rhino heavy tank is the basic soviet tank in Red Alert 2 and its expansion, Yuri's Revenge, replacing the Heavy tank of Red Alert. While the heavy tank is armed with two 105mm guns, the Rhino has a single 120mm gun.

The T-62 is one of two Soviet main battle tanks in Red Alert 2: New World Order, the other being the T-80. While the T-80 is more heavily armored and suited for tank battles, the older, less resilient T-62 was armed with a HE gun and relegated to anti-infantry duty, which it can still perform reasonably well at - while its armor renders it too vulnerable to tank guns to be as effective as the T-80 in tank encounters, it is still by far enough to withstand infantry weapons.

Stats

 * Race: Machina
 * Class: Medium tank
 * Faction: Soviet
 * Prerequisite: Factory

Skills

 * 105mm cannon - Fires an armor piercing shell.
 * 105mm cannon - Autoloader; Fires three shells.

Black Guard Rhino Tank
The Black Guard operates Rhino medium tanks, distinguished by their black color scheme. These tanks have various stat increases over the base version, but are essentially the same vehicle.

Stats

 * Race:
 * Class: Medium tank
 * Lv: +3
 * HP: +25%

Skills

 * 105mm - Fires an armor piercing shell.
 * 105mm - Autoloader; fires three shells.

Rhino Tank, Gun Rig
The Gun Rig is a modification of the Rhino Tank, using a Rhino Tank chassis with six fixed 120mm guns mounted on top of it. Originally based only on a voxel, the unit has appeared in various roles over the course of the development of Red Alert 2: New World Order. It was at times buildable, but was then relegated to being a Crate unit. With the transfer of the unit from rules.ini to rulesmd.ini during the December 2012 Revision, it became a secret tech unit and buildable to South Vietnam, in addition to being a crate goodie. According to in-game lore, the Vietnamese welded these vehicles together from destroyed Soviet tanks with the idea of using them as tank killers, however they are equally useful in a fire support role against vehicles and buildings.

Skills

 * Hexa-shot - Fires six 120mm guns at the target.

Reload

 * Takes extensive time to reload; namely 6 times that of a regular Rhino Tank, as each gun is reloaded seperately.
 * It can fire while reloading, however it will be limited to the currently-loaded gun, putting it at great disadvantage if the first salvo does not kill it's intended target.

Skills

 * Machine gun - Fires a PK machine gun at infantry targets. Replaced by canister shot at elite level.
 * 105mm Gun - Fires a kinetic penetrator shell. Ineffective against buildings.
 * Uranium shell - Fires a depleted uranium kinetic penetrator. Increases damage by 25% over the normal gun and has the added effect of leaving residual radiation which deals additional damage.
 * Canister shot - Fires canister shot against infantry. Replaces machine gun on elite level. Warlord Chen's Pixiu's naturally use this instead of the machine gun.
 * Shrapnel shell - Fires a shrapnel shell against infantry. Warlord Chen's elite Pixiu's use this instead of canister shot.
 * Rad shell - Used by Warlord Mau's Pixiu tanks only; spreads radiation.
 * Autoloader - Fires three kinetic penetrator shells.

Variants
There have been several variants of the tank, some of which existed in concept only, some of which were implemented at some point.

Black Guard Apocalypse Tank
The Black Guard operates its own variant, the Black Guard Apocalypse Tank. These tanks can be discerned by their black paint scheme, replacing the generic soviet camo pattern. Compared to the regular soviet Apocalypse, the Black Guard's version is fitted with numerous high-tier technologies.

Stats

 * Race:
 * Class:
 * Lv: +3
 * HP: 600+25%

Skills

 * Red Railgun - Fires a dual-burst red railgun from the main turret.
 * Black Railgun - Railgun firing tactical nuclear warheads.
 * Phalanx Missiles - Defends against infantry and aerial targets with flurries of laser-guided missiles. Also used to engage enemy armor and buildings when out of range.

Apocalypse Missile Tank

 * Skills:
 * Apocalypse Missiles

Apocalypse Siege Tank

 * Skills:
 * Apocalypse Howitzer

Stats

 * Race: Machinæ
 * Class: Tank
 * Prerequisite: Factory
 * Produced from: Factory

Skills

 * Dual Quadmount M2 Browning - Fires a stream of bullets; narrow effect. Deals 8-fold bullet spray damage. Used against infantry.
 * AP Bullets - Used when elite; the MG gets used against light vehicle targets too with this ammo.
 * TOW missile - Fires a wire-guided missile at the target. Used against buildings and vehicles. On elite, the missile only gets used against medium and heavy vehicles and against structures, while the MG is used against light vehicles in addition to its anti-infantry role.


 * Hydra Rockets - Releases a shower of unguided rockets. Used against aerial targets, armored targets and buildings.

Types

 * Mantis - Hydra with gatlings and tail launcher, voxel by TX1138.
 * Locust - Hydra with gatlings, no tail launcher.
 * Scorpion - Based upon the Scorpion tank from Generals Beta, found on YRArgentina.
 * Tank Killer - A version without either gatlings or rocket launcher, but instead a cannon protruding from the front.
 * Sabretooth Battletaxi
 * Tesla Monster - Similar to the Sabretooth, but with two tesla coils in place of the gatlings.
 * Allied Hydra Variant Anti-Personnel Tank

Scorpion
Tested as an artillery system to replace the BM-21 Grad and BM-27 Uragan. Originally employing an unguided rocket launcher in its 'tail', the Scorpion was later refitted with a guided missile system capable of engaging both aerial and ground targets.

A weak point of the previous light artillery systems had always been their vulnerability once an enemy force manages to close into the gap determined by the minimum firing distance.

The weapon systems were set up so that the main rocket would be employed when the vehicle was ordered to fire at a target, but when acquiring a target on its own, the vehicle would use its chainguns against infantry and tanks and its rockets only against buildings. The Scorpion can engage both air and ground targets with both its weapons.

Skills

 * Dual 20mm Autocannon
 * TOW missile

ISU-152 Tank Killer
A variant of apparently the same chassis, but fitted with a single large anti-tank gun in place of the dual gattlings in front. The gun cannot be rotated. The Tank Killer is essentially the soviet equivalent to the Tank Destroyer and as such not a replacement for the Flak Track in role. The vehicle carries a single large (130mm) gun as the one used in the Stalin's Pike, but mounted in a casemate rather than a turret, reducing vehicle complexity and cost.

Skills

 * Anti-tank Gun - Single-target armor-piercing damage. Ineffective against buildings or infantry. Only used by Tank Killer variant.
 * Anti-tank Gun★ - Increased penetrative power through DU Shells. The warhead changes to a mini nuclear explosion and leaves residual radiation. Only used by Tank Killer variant when Elite.

Skills

 * Iron Curtain
 * Missile launcher - Launches four missiles.
 * Missile launcher - Launches six missiles.

Stats

 * Type: Cyborg
 * Class: Tank

Skills

 * Machine gun
 * Flamethrower
 * Missile Launcher
 * Berserk Bomb

Stats

 * Type: Vehicle
 * Class: ?

Skills

 * Movement (Tracked)
 * Raygun - Unleashes a glowing green beam of radiation.
 * Raygun

Beam Cannon
When firing, the Devastator's barrels will emit a green glow, and a cone-shaped area infront of the tank will become an instant killzone for infantry. Vehicles are not usually affected, unless the tank is promoted to elite.

Effect

 * Deals radiation damage to anything in the firing line.
 * Has no re-firing delay.
 * Radiation is generated at the point of impact of the beam.
 * Has no effect on vehicles or buildings.

Uranium Cannon
The Uranium Cannon fires globs of spent nuclear material at the target. These globs irradiate anything they pass by and upon contact with the target, will stick to and melt into the victim's hull, creating a permanent source of radiation on the affected vehicle.
 * Devastator Cannon - Fires two nuclear shells at the target. The shells are inaccurate but inflict high damage, spreading radiation around the point of impact.

Effect

 * Fires two inaccurate globs of nuclear waste. These are arcing.
 * Globs have a damaging aura (radioactive) and decay with distance travelled.
 * Upon impact, radioactive damage is inflicted and a patch of radiation is created. Has no direct damage effect on vehicles.
 * If hit, the target gains a damaging aura which deals radiation damage to all objects on the same or adjacent cells, irrespective of allegiance.
 * Radiation from the Uranium Cannon's attached radiation will kill vehicle crews, if the vehicle's crew is not immune to radiation and is not protected.

Unstable Cannon
The Unstable Waste undergoes rapid nuclear decay after being expelled - i.e. a nuclear detonation. The glob of spent nuclear material deals heat damage and radiation to anything it passes by and detonates upon contact with the target.

Effect

 * Radiation from the Unstable Cannon will kill vehicle crews, if the vehicle's crew is not immune to radiation and is not protected.

Explode
When destroyed, the Devastator will detonate in a nuclear explosion, contaminating the area around it with radiation. This explosion is far weaker than the explosion achieved via self-destruction.

Strategy
Although, by the manual, it is meant for assaults, the Devastator is great for stopping infantry assaults and even blunting attacks by light vehicles, although its lack of mobility may mean it is less successful in this latter role. The Devastator cannot effectively deal with other heavy combat units in a regular battlefield environment, unless promoted to receive the ability to kill vehicle crews - once this ability is gained, however, few mobile targets are capable of withstanding it. Beware, however, the tank's rather pitiful range and its inherently unstable condition, which renders most of its armor protection moot - while the armor can withstand considerable attacks, even small amounts of damage that punch through will quickly amount to fatal effects due to the trigger-happy nature of the on-board nuclear processes. The Devastator is one of few vehicles capable of killing infantry in cover, which is one of its few uses in anti-building combat, but this effect is useless against hardened buildings.

When fighting the Devastator, it is rather easy to evade the slow, inaccurate projectiles of its waste cannon, or simply to stay out of their range. The radiation emission attack is far more dangerous, as there is no real way to evade the damage once the gun begins firing on the player's position. The turret traverses rather sluggishly though, so a nimble target should be able to avoid even getting into the cone-shaped killzone of the attack before it fires. Also, any form of radiation protection is enough to render this attack harmless. Facing the Devastator with a regular tank, or even multiple tanks, is a sure way to take it out (unless it is promoted). Even if a tank should be lost to the after-effects of its attacks, regular APFSDS will have turned the Devastator into an irradiated scrap pile by then. The regular detonation upon destruction is rather pitiful and does not reach the range of most tank guns, however the intentional self-destruction is deadly to even entire platoons, so it is suggested that the tank is zerged down as quickly as possible when it starts readying this ability.

Tank Serial Numbers
Listing the time period and general type should be enough here.
 * T-1
 * T-2
 * T-3
 * T-4
 * T-5
 * T-6
 * T-7
 * T-8
 * T-9
 * T-10 - The destalinized designation of the IS-10
 * T-11 -
 * T-12 - Prototype of the T-24
 * T-13
 * T-14 - Curiously, the designation of the T-14 Armata, Russian MBT of 2014/15.
 * T-15 - An IFV based on the T-14 Armata above.
 * T-16 - Experimental tank of the late 1920's.
 * T-17 - Tankette of the interwar period.
 * T-18 - First Soviet-designed tank, produced 1928-1931.
 * T-19 - Light tank of the interwar period, developed from the T-18.
 * T-20 - Tractor vehicle, Winter War and WW2. Uncertain if this qualifies as a part of a "tank" listing.
 * T-21 -
 * T-22 -
 * T-23 - Experimental tankette of the interwar period; only 5 were produced.
 * T-24 - Medium tank, 1931.
 * T-25 -
 * T-26 - Designation is "light infantry tank", WW2 period.
 * T-27 - Tankette of the 1930s; based on Carden Loyd tankette (under license)
 * T-28 - Multi-turreted medium tank, 1933-45
 * T-29 -
 * T-30
 * T-30A - Prototype for the T-40
 * T-30B - Prototype for the T-60
 * T-31
 * T-32
 * T-33
 * T-34 - Highly succesful medium tank, WW2 period.
 * T-35 - Multi-turreted heavy tank of the interwar period and limited use early in WW2.
 * T-36 -
 * T-37
 * T-37A - Amphibious light tank, 1930s/WW2 period.
 * T-38 - Amphibious light tank, 1937-1943.
 * T-39 -
 * T-40 - Amphibious scout tank, 1941-1946
 * T-41 -
 * T-42 - Super-heavy tank design of the interwar period by German engineer Edward Grotte; never progressed beyond drawings and models, shelved in favour of T-35 in 1932
 * T-43 - WW2-era Soviet medium tank, cancelled in favour of upgraded T-34 (T-34-85)
 * T-44 - Medium tank, 1944-1960s
 * T-45
 * T-46 - Light tank, 1935-36, cancelled in favour of T-26S and later T-46S (sources uncertain what those are)
 * T-47
 * T-48
 * T-49
 * T-50 - 1941-1945; designated "light infantry tank"
 * T-51
 * T-52
 * T-53
 * T-54 - Medium tank, 1946, arguably world's first MBT (others say T-62, or some western tank). Hugely innovative and influential development, most-produced post-WW2 tank. Developed from T-34 and T-44.
 * T-55 - Advanced model of T-54
 * T-56
 * T-57
 * T-58
 * T-59
 * T-60 - Light tank, 1941-1942. Replaced T-38.
 * T-61
 * T-62 - Main battle tank developed from T-55, 1962 - present.
 * T-63
 * T-64 - Main battle tank developed from T-62, 1964 - present.
 * T-65
 * T-66
 * T-67
 * T-68
 * T-69
 * T-70 - Light tank, 1942-1948, replacing both the T-60 scout tank for reconnaissance and the T-50 light infantry tank for infantry support.
 * T-71
 * T-72 - 2nd generation MBT of 1973, development of T-64. Second-most produced tank post-WW2 (after T-54/55 and variants).
 * T-73
 * T-74
 * T-75
 * T-76
 * T-77
 * T-78
 * T-79
 * T-80 - 3rd generation MBT of 1976-present; apparently developed right from T-64, not T-72.
 * T-81
 * T-82
 * T-83
 * T-84 - Development of the T-80 by Ukraine, produced 1999 - ongoing.
 * T-85 -
 * T-86 -
 * T-87 -
 * T-88 -
 * T-89 -
 * T-90 - The T-90 is a Russian third-generation main battle tank that is essentially a modernisation of the T-72B, incorporating many features of the T-80U (it was originally to be called the T-72BU, later renamed to T-90). 1999-present.
 * T-91
 * T-92
 * T-93
 * T-94
 * T-95 - 4th generation MBT developed until cancelled in May 2010, so none were produced.
 * T-96
 * T-97
 * T-98 - Curiously, the name of a Russian non-military armored car, the T-98 Kombat, perhaps intentionally invoking reference to tank designations.
 * T-99 - General designation of the Armata family of armored combat vehicles, variants have individual type designations, which are found at the very top of this list...
 * T-100 - The T-100 was a twin-turreted Soviet heavy tank prototype, designed in 1938–39 as a possible replacement for the T-35. The T-100 was designed by N. Barykov's OKMO design team at S.M. Kirov Factory No. 185 in Leningrad. The T-100 was conceived with three turrets and eventually built with two. It was in competition with a similar design - the SMK - but neither were adopted and instead a single turret version on the SMK was ordered as the KV-1. All three prototypes were tested at the same time in the Battle of Summa.

None seem to exist beyond this.

=Defenses=

Emplacement
Almost transcribed from the "Fortification" that was in Allies when they were "Nordic" (to test possible Winter War hardware): The Fortification is a multi-purpose defense structure that can be used against both air and ground targets. It is simply a ring-shaped concrete shelter with an open top and a quadruple 23mm autocannon. This construction makes the building cheap, but also means it affords its crew little protection from indirect fire.